6 | AMUSEMENT SUMMER 10
ISSUE 6 INTRODUCTION
|
Issue: 6 | AMUSEMENT SUMMER 10 UNLIKE QUEEN VICTORIA, WE ARE AMUSED. Issue introduction by Iker Gil, editor in chief of MAS Context |
|
|
June 21, 2010
|
|
EMPTY AMUSEMENT
|
Issue: 6 | AMUSEMENT SUMMER 10 Photography by Yosigo |
|
|
June 21, 2010
|
|
IN FRONT OF THE SEA
|
Issue: 6 | AMUSEMENT SUMMER 10 Architect Eduard Bru explores some of the cities that have addressed the powerful edge of the waterfront. |
|
|
June 21, 2010
|
|
AUDIENCE AS PARTICIPANTS
|
Issue: 6 | AMUSEMENT SUMMER 10 Architect Iker Gil interviews Matt Clark, co-founder and creative director of United Visual Artists. |
|
|
June 21, 2010
|
|
COMIC BOOK MOVIES
|
Issue: 6 | AMUSEMENT SUMMER 10 Infographics by Paul Butt | Section Design |
|
|
June 21, 2010
|
|
de[FENCING]
|
Issue: 6 | AMUSEMENT SUMMER 10 Architect Joseph Altshuler proposes a public intervention in the most typical constraint of urban isolation, the fence. |
|
|
June 21, 2010
|
|
GAME SEEDS
|
Issue: 6 | AMUSEMENT SUMMER 10 Liselore Goedhart illustrates Game Seeds, a set of little spirits that you can play with and combine to bring new characters and game ideas to life. |
|
|
June 21, 2010
|
|
DELIVERING AN EMOTION
|
Issue: 6 | AMUSEMENT SUMMER 10 Designer Andrew Clark interviews Jenova Chen, co-founder and creative director of thatgamecompany. |
|
|
June 21, 2010
|
|
WHAT AMUSES YOU?
|
Issue: 6 | AMUSEMENT SUMMER 10 Your responses to the question by MAS Studio. |
|
|
June 21, 2010
|
|
SHE WAS NOT AMUSED
|
Issue: 6 | AMUSEMENT SUMMER 10 Essay by Mike Walsh |
|
|
June 21, 2010
|
|
AMUSEMENT
|
Issue: 6 | AMUSEMENT SUMMER 10 Film by Jon Cole. |
|
|
June 21, 2010
|
|












