6 / Amusement
AMUSEMENT is in context. That seems imperfectly meta and self-referential, but to find something funny or entertaining relies entirely on perspective and circumstance. Enjoyment is found in the heart of the beholder. It’s personal. And the person creating the event, the statement, the idea, the passage will, like any artist with an eye, see what he or she can get away with. J’amuse? You muse.
Contributions by Joseph Altshuler, Eduard Bru, Paul Butt, Jenova Chen, Andrew Clark, Matt Clark, Jon Cole, Iker Gil, Liselore Goedhart, Mike Walsh, and Yosigo who is also the cover designer.
- Issue 6 Introduction
Issue introduction by Iker Gil, editor in chief of MAS Context
- Empty Amusement
Photography by Yosigo
- In Front of the Sea
Architect Eduard Bru explores some of the cities that have addressed the powerful edge of the waterfront
- Audience as Participants
Architect Iker Gil interviews Matt Clark, co-founder and creative director of United Visual Artists
- Comic Book Movies
Infographics by Paul Butt | Section Design
Architect Joseph Altshuler proposes a public intervention in the most typical constraint of urban isolation: the fence
- Game Seeds
Liselore Goedhart illustrates Game Seeds, a set of little spirits that you can play with and combine to bring new characters and game ideas to life
- Delivering an Emotion
Designer Andrew Clark interviews Jenova Chen, co-founder and creative director of thatgamecompany
- What Amuses You?
Your responses to the question by MAS Studio
- She Was Not Amused
Essay by Mike Walsh
Film by Jon Cole